![]() ![]() ![]() Language: Alan Sneath, Hsin-Hsiang Peng, ifelse, Leris, Marco Thanks to all translators who are enabling Mudlet to speak their Slobodan Terzić, Stephen Lyons, Tim Johnson, Vadim Peretokin, and 噢哎哟喂. Wegmann, Mike Conley, Nils Schimmelmann, nsweeting2, Philipp, Delwing, Mitchell, Damian Monogue, Gustavo Sousa, Kebap, lithiumFlower, Manuel Thanks to all coders who made this amazing release happen: Chris Into and if there’s not enough space, you get scrollbars – both Think of it as a container that you can put your labels Edru got to work fixing that and createScrollBox() Miniconsoles, it wasn’t the case with labels. Of players, or wares in a shop? While it was quite doable with Miniconsoles and not labels as well? demonnic wondered that too, rolled up his sleeves, and fixed it – you can now use c/d/hecho functions on labels! ScrollboxesĮver wanted to create scrollable lists with labels Mudlet? Say a list Text onto a miniconsole, this is a very popular option. – cecho is pretty familiar to us all, isn’t it? If you want to get your If you’ve used CSSMan previously, this is a worthy replacement! c/d/hecho works on labelsĬecho(“Hi! This text is red, blue, and green” ) Stylesheet, making it easier to manage multiple styles at once. They allow you to create a managed stylesheet to make it easier to setĪnd change properties, as well as inherit properties from another Configurable shortcutsĭon’t like that Alt+D disconnects you from the game? You don’t have to put up with that anymore! Thanks to Delwing, all shortcuts used by Mudlet are now customisable via Settings:ĭemonnic has done so many nice things in this release that it’s hard to pick one, so if I had to settle on one this would be it – Geyser stylesheets! This functionality is coming over from MCMP support that already exists in Mudlet – so if you’re a game admin and would like this for your game, go for it. Sounds as ‘battle sounds’ and stop them all at once when the battle isĭone. Tag sounds with a similar category so you can control them en-masse.Ĭrazy, huh? Just as an example, you can now backgroundĪmbience music when in area/zone A… and later when changing to a newĪrea/zone replace the ambience music with another one. Start, select how many times it should loop (infinite? sure!), or even Volume on them individually, choose at which time should the playback You can set music/sounds to fade in or out, adjust the Lua music and sound API got a huge overhaul by mpconley in this update! And we don’t use such words here lightly – this update opens a lot of possibilities in the audio arena. You can now use background music in your Mudlet UI That said, gifs are pretty expensive to play – so don’t go too wild with them. Try it out by dragging this link onto Mudlet, or with this on the input line: lua installPackage" " ![]()
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